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Get Your Game On: Boost Content Area Learning with Gamification

Product code: PLS12215
Topics: Gamification, Assessment
Length: 30 min - 1 hr

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This webinar is part of the October 2015 ISTE Professional Learning Series.

Gamification, the application of game playing, is all the rage in classrooms these days. There are numerous ways to bring games and game playing into your content area classroom that promote learning and deepen student understanding. Whether you are looking for engaging gaming tools like Kahoot! or are interested in introducing a game platform like Classcraft Games into your classroom, join this webinar to learn about what gamification looks and examples how teachers are using games in classrooms today, how you can implement a variety of games and game based learning into your classroom, and gain additional resources to level up your teaching.

Presented by the ISTE Literacy Network.

Authors/Contributors:


Michele Haiken

Bio: Currently middle school English teacher at Rye Middle School in Rye, New York, and an adjunct professor in the Literacy Department at Manhattanville College, Dr. Haiken has been teaching for the past eighteen years. She is the author of the blog The Teaching Factor and has contributed as a guest blogger on Edutopia, Free Teach 4 Teachers, and The Nerdy Book Club. Dr. Haiken has presented at numerous conferences including the National Council of Teachers of English and Global Education Conference on topics relating to literacy, technology, and global collaboration. She is a contributor to the book Teaching Literacy in the Digital Age (ISTE: March 2014), edited by Mark Gura and facilitates the monthly #ISTELitChats on Twitter to address literacy and technology.