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PokeAcademy

Product code: PLS91416
Topics: Gaming, Augmented reality
Length: 30 min - 1 hr
This product's availability ended on Tuesday, August 23, 2016.
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This webinar recording was part of the Fall 2016 ISTE Professional Learning Series.

How can the great interest and motivation with the augmented reality game of Pokemon Go be leveraged in the classroom?  Join us for a discussion and ideas on using the game, the metagame and the concept of Pokemon Go-type games for teaching and learning.

Presented by the ISTE Games and Simulations Network.

Authors/Contributors:


Tanya Martin

Bio: Tanya Martin works for the Office of Talent Development in Broward County Schools, the division tasked with ensuring professional development standards and managing all professional learning provided in the district. A former Computer Science teacher, Tanya has continued interest in coding and was involved with the code.org initiative in Broward as well as Professional development associated with the 1:1 initiative. Tanya's background and interest in technology propelled her to get involved with machinima, blogging (grid jumper.net) , and playing MMORPGs. Tanya currently serves as the PD Chair for ISTE's Games and Simulation Network, an active network of educators who play and plan together as they advocate for innovation in teaching and learning.