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Fizzle or Sizzle: Virtual Worlds in Education

Product code: PLS21915fizzle
Topics: Gaming, Online learning
Length: Approximately 1 hour
This product's availability ended on Thursday, January 29, 2015.
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This webinar is part of the February 2015 ISTE Professional Learning Series.

When Second Life roared onto the scene in the mid-2000s, educators flocked to its virtual shores, compelled by its potential for education. Years later, Second Life has gone largely untapped as a serious education platform yet still maintains a powerful community of role players, educators and artisans who use the platform to create artistic and dynamic builds. Fast-forward to today’s more education-friendly online environments, including Kitely, Minecraft and OpenSim, and educators’ renewed interest in virtual worlds’ potential for learning. But is it too late? Scott Merrick and Andrew Wheelock review what’s been done and what’s yet to come as virtual worlds seek their place in the educational sun.

Authors/Contributors:


Scott Merrick

Bio: Currently Middle School Computer Teacher at a Public School in Nashville, Tennessee, Scott has been a singer, a songwriter, a musician, a poet, a novelist, a cruise ship director, a librarian, a salesman, a bartender, a restaurant manager, a blogger, a podcaster, and a few other things. He enjoys his Professional life as a technologist who builds and delivers learning opportunities for a large and broadly diverse population of students attending McMurray Middle School. He serves ISTE as a Core Volunteer and in a perennial leadership role in the Virtual Environments Network, and he serves his school district on the Technology Content Council; and he likes to fish and to spend time with his lovely wife and his two marvelous and talented children. For fun, he creates. Connect with Scott digitally at http://about.me/scottmerrick and always, “Be Good and Have Fun.”

 

Andrew Wheelock

Bio: Technology Integrator in Western New York. Andrew works with teachers throughout Western New York to help them integrate technology in their curriculum for powerful learning practices.