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Learning Transported

Augmented, Virtual and Mixed Reality for All Classrooms
Product code: AUGVIR
ISBN: 9781564843999
Published: 2018
Topics: Tools, Augmented reality
Length: 128 pages

$29.99 Non-member price
$22.50 Member price
By Jaime Donally

“A]n excellent read that offers practical suggestions for how these emerging technologies can be used in support of teaching and learning.” -- Mike Karlin, The Ed Tech Roundup

“This is an accessible and fun manual, with teacher-ready lesson plans that align to learning standards and links for further exploration. VERDICT A stellar resource for those curious about VR, AR, and MR.” -- Corey Hall, Manheim Central Middle School, PA

“If you want a meaningful and immediate introduction to [the possibilities of virtual field trips, the dissecting a 3D model of the human body, virtual reality creation tools and] many more, I recommend a look at Jaime Donally’s new practical guidebook.” -- Joyce Valenza, School Library Journal

Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.

Learning Transported provides practical insights and classroom examples to help educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students.

Topics covered include:

• Definitions and examples of augmented, virtual and mixed reality.

• Comparison of devices and platforms, and tips for selecting the best one.

• Lesson plans mapped to standards and content areas.

• Ideas for using immersive technology tools in the classroom.

Immersive technology has great potential to transform learning and create engaging experiences for students. Before bringing it to the classroom, educators must consider the most important factors:  that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning (no matter the device) is safe, affordable and suitable for the situation.

The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

About the Author

Jaime Donally began her career teaching PK-eighth grade math. As a teacher, she used multiple technology resources, and now, as an educational technology presenter, she provides training on trending technology topics and technology integration. Her latest adventures include the startup of Global Maker Day and the Hoonuit Learning Ambassador Program.

More Reviews

“...offer[s] practical insights, lesson plans, and classroom examples so educators can make the most of these experiential worlds.” -- Tim Newcomb, the 74