"[A]n excellent read that offers practical suggestions
for how these emerging technologies can be used in support of teaching
and learning." --
Mike Karlin, The Ed Tech
"This is an accessible and fun manual, with
teacher-ready lesson plans that align to learning standards and links for
further exploration. VERDICT A stellar resource for those curious
about VR, AR, and MR." -- Corey Hall, Manheim Central Middle School,
"If you want a meaningful and immediate introduction to [the
possibilities of virtual field trips, the dissecting a 3D model of the human
body, virtual reality creation tools and] many more, I recommend a look at
Jaime Donally’s new practical guidebook." -- Joyce Valenza,
School Library Journal
Teachers nationwide are adopting immersive technology – devices and software
that provide augmented, virtual and mixed reality experiences – to enable
students to go on virtual field trips, manipulate 3D objects and augment the
world around them. Immersive technology resources can be far less costly than
many believe, but there are issues school districts should resolve before making
purchases and implementing this technology.
Learning Transported provides practical insights and classroom examples to
help educators plan and establish goals so that their investment in immersive
technology benefits the greatest number of students.
Topics covered include:
• Definitions and examples of augmented, virtual and mixed reality.
• Comparison of devices and platforms, and tips for selecting the best
• Lesson plans mapped to standards and content areas.
• Ideas for using immersive technology tools in the classroom.
Immersive technology has great potential to transform learning and create
engaging experiences for students. Before bringing it to the classroom,
educators must consider the most important factors: that the instruction
addresses student outcomes and standards, and that the mechanism for delivering
this learning (no matter the device) is safe, affordable and suitable for the
The companion jump start guide based on this book is Immerse
Yourself: Create Engaging AR/VR Experiences for All Learners.
About the Author
Donally began her career teaching PK-eighth grade math. As
a teacher, she used multiple technology resources, and now, as an educational technology
presenter, she provides training on trending technology topics and technology
integration. Her latest adventures include the startup of Global Maker
Day and the Hoonuit Learning
insights, lesson plans, and classroom examples so educators can make the most of
these experiential worlds." -Tim Newcomb, the 74