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Chart a New Course (EXPLOR)
Spark Change (KIDTEC)
Power Up Your Classroom (GAMLRN)
New Realms for Writing: Inspire Student Expression with Digital Age Formats (WRITNG)
Fighting Fake News Jump Start Guide (NWSJSG)
This webinar is part of the October 2015 ISTE Professional Learning Series.
Gamification, the application of game playing, is all the rage in classrooms these days. There are numerous ways to bring games and game playing into your content area classroom that promote learning and deepen student understanding. Whether you are looking for engaging gaming tools like Kahoot! or are interested in introducing a game platform like Classcraft Games into your classroom, join this webinar to learn about what gamification looks and examples how teachers are using games in classrooms today, how you can implement a variety of games and game based learning into your classroom, and gain additional resources to level up your teaching.
Presented by the ISTE Literacy Network.
Engaging Young Readers (ELREAD)
Fact vs. Fiction (FAKNWS)
Learning Supercharged (NEWTEC)
Introducing New Literacies and Fan Fiction into the Classroom
JCT, Winter 2013
New Literacies for Students and New Challenges for Teacher Educators JCTE, 2008; 24(4): 114
Digital Literacy: New Kids, New Media and New Literacies
Edtech for the K-12 Classroom (HIEDBK)
Mission Possible: Using Gamification to Increase Engagement in 1:1 Professional Development
LLT, 2013; 41(2): 22-25
Inspiring Curiosity (INQURY)
Personalized Reading (TECLIT)
This is an ISTE Expert Webinar recording from April 4, 2018.
Enhance your digital literacy toolbox to support the diverse readers in your classroom with tech tools and teaching strategies to promote reading, critical thinking and digital literacy. Both teachers and students who use technology are constructors of knowledge. When they use tools to help improve reading skills, they’re taking charge of their learning. Learn about 30 tech tools and strategies to differentiate teaching and maximize the learning potential of the diverse readers in your classroom.
This webinar is presented by the ISTE Literacy Network.
Gamify Literacy (GAMLIT)
Mindy Johnson, from CAST and the ISTE Inclusive Learning Network, will share the top five ideas administrators need to know about Universal Design for Learning (UDL).
Mindy Johnson participates in the formative development and research of technology-based universally designed learning environments and websites. She also provides knowledge and expertise in the use of social media, collaborative tools and a strong interest in gaming and gamification in educational contexts.
Connected Librarians (SOCLIB)
Reward Learning with Badges (BADGES)
Let's Get Social (EDMODO)
ISTE Standards for Students (STANST)
Student-Centered Learning: Make the Shift! (April 2, 2014)